Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Wednesday, March 25, 2015

Dial M, for Miami!

Bienvenidos a Miami

Just you average Miami evening...

Hotline Miami 2: Wrong Number is a fantastic continuation and conclusion to this indie game series. Be forewarned however, if you found the later chapters of the first game to be a bit too frustrating then this game may not be for you. This is because, rather than the game having its own difficulty curve, it feels like the game picks where the later stages of the first game left off and continues to increase the challenge from there. This invariably leads to intense frustration but also satisfaction and relief once you're finally able to pull yourself through one of the levels; especially so when you're able to manage a crisp run without many deaths. If that sort of game design isn't appealing to you then you may want to skip this one. Also, for the masochists out there, if you didn't find the base game challenging enough, which it is, the game unlocks a hard mode for every level upon completion. 

Where the game succeeds most is in its ability to take the incredible style of the first game and expand upon it; it reminds you of the feelings you had playing through the original Hotline Miami and then takes it to the next level. The visuals and music really are the showcase here and if you enjoyed what the original brought to the table, then you should get a lot out of this one as well. It carries the same visual style but adds more effects and flair than HM1 had. Also, the music is BANGING!



If you enjoyed the gameplay of the original, then you'll be glad to know that it's largely unchanged here. However, the developers have added quite a bit of variety to the established mechanics. Over the course of Hotline Miami 2 you play as a number of different characters, some of which give you choices between different masks or other accessories that add abilities similar to the first game. There are some very interesting and unique ones that alter how you play through a given level. These can be anything from giving your character a dodge roll, which can be useful, to forcing you to control 2 characters at once; one with a chainsaw, the other with a gun. This adds another layer of challenge but also gives you some advantages once you get the hang of it. 

There is also an impressive amount of weapons at your disposal that you'll find throughout the levels, usually carried by enemies until you kill them. The enemies themselves offer more variety as well. The standard enemies can come equipped with any of these weapons, changing how you must approach them. There are also heavy enemies that cannot be killed with most melee weapons and won't immediately go down from a single bullet either. You'll also encounter a few other types of enemies along the way, included some that almost feel like boss battles, or mini-bosses at the very least.

Bad Boys

The denizens of Miami aren't exactly what you'd call pleasant.

Early on Hotline Miami 2's narrative is disjointed and unclear, but intentionally so. As the game progresses you do start to put together the pieces and see where the game is going. By the end you can walk away feeling that you understood what was happening, if you pay attention.

HM2 continues the first game's trick of having story moments that feel like hallucinations and it's unclear whether what you're seeing is reality, or in your character's head. These sequences often foreshadow things to come in the story. That being said, the events of the story are never fully laid out for you and that gives you something to think back on, trying to piece together the game after you've finished your play-through. This may be off-putting for those of us that prefer a clear story arc and don't appreciate a more heady approach to storytelling, but I appreciated it.

Miami Vice


Hotline Miami is purported to be the end of the series and I think that's the right move. I really enjoyed my time with the game and I think the style, music, and everything around it is fantastic, but I believe that these things also have a shelf life. If they tried to go back to the well with a third game I feel that it could not be carried by its style alone, and I can't imagine them ramping up the difficulty any further without making the game unbearable to most players. It does prove that the first game wasn't a fluke and I'm excited to see what developer Dennaton Games does next.

Going out or a night on the town

I've started live streaming! You can catch me on Twitch.tv here- http://www.twitch.tv/klumzee_1

You can also catch the archives of both of my Hotline Miami 2 streams Here:
https://www.youtube.com/watch?v=uq-x5a_tUvc
And Here:
https://www.youtube.com/watch?v=N784D2XAd-o

Finally, you can find all of my stream archives on my You Tube page:
https://www.youtube.com/user/klumzeejeff/videos

Monday, February 9, 2015

Falling Down

This time on The Mottman Prophecies I'll be covering two smaller episodic adventure games that I feel deserve a bit more attention, The Fall and Dreamfall Chapters. Both of these games have one episode available now with more scheduled this year, so now is the perfect time to jump in and get your feet wet in these amazing worlds.

The Fall




First up we have The Fall; a dark, atmospheric tale from Over the Moon studios. You play as A.R.I.D., an AI on board a Mark-7 combat suit that has crash landed into a robotic facility on a remote planet. Your pilot was injured by the crash thereby activating you, the suit's emergency AI, and assigning you one objective: save your pilot. However, without a conscious operator you do not have access to your suit's full list of capabilities and they can only be unlocked in an emergency if the pilot is in mortal danger. So, many of the game's puzzles revolve around you finding ways to subvert those limitations to gain access to the full suite of powers you'll need to escape. Oftentimes this requires you to intentionally put your pilot in danger, and seeing the way that A.R.I.D. grapples with the morality of that is very interesting.


Incoming!


The puzzles presented by the game are often clever, though I did find a few of them to be a little too obtuse for me and I wound up looking up the solutions to a couple of them, which is a shame. This is definitely a game that'll make you stop and think for a while in order to figure out it's tricks.

The true appeal of The Fall are the characters and setting it establishes and the story it tells. There are three main characters in the game and they are tremendously well written and acted which isn't something that you can say about indie games of this size very often. First there's your character A.R.I.D. whose internal struggle to justify subverting her programming for the good of her operator is intensely compelling. Second, there is an sinister robot known as the Overseer who is watching your every move and is convinced that you are a malfunctioning AI who must be depurposed. And, finally, there is the mainframe computer for the facility, which is my favorite character. Whenever you converse with the mainframe he switches back and forth between his pre-programmed responses and a very natural, human-sounding manner of speech which he taught to himself since he was bored. You can almost sense his embarrassment at the canned responses being force through his speakers when he just wants to talk like a person since, as he says, "the closer we are to them, the better they treat us."

The Overseer sees all

The Fall manages to introduce fantastic characters and tells a compelling, emotionally resonant story over the course of only a few short hours. It even manages to catch you off-guard with some humor now and then just to mix things up. And the ending is something that won't soon be forgotten. The best part? This was only the first chapter and Over the Moon has confirmed at least one more entry to come later this year.


The Fall is available on Steam now for $9.99



Dreamfall Chapters





Now if you're looking for an adventure game a bit less broody than The Fall, than Dreamfall Chapters may be more up your alley. Chapters is the long awaited sequel to The Longest Jouney series of games from the early 2000s, but don't let that turn you away! I didn't play those games either and you don't need to in order to jump in here. The game includes a short recap video that'll get you up to speed in no time, and this game is definitely worth playing.

In Dreamfall Chapters you play as two very different characters in two very different worlds over the course of the game. Their stories are undoubtedly on a collision course, even if it's unclear exactly how.

First you have Kian Alvane, a stout warrior who exists in a medieval world of magic and blades. When you pick up his story he is awaiting execution for treason. However, he is soon broken out of his cell by a man representing a rebel group opposed to the current ruling class and he is whisked off to help the rebel cause.

Kian's time in this first new chapter of the Dreamfall story is short, but it leaves him in an interesting place and it gives you something to look forward to as more entries are released for the game.

Stoic Kian is stoic, even in the face of death

And then there's Zoe Castillo, a young woman living in the year 2220 who's just awoken from a year-long coma she fell into at the end of the previous game.


Stoic Zoe is stoic... sometimes

Zoe is a fantastic girl-next-door type of character. She comes across as a real person; she's awkward, unsure of herself, and ultimately just trying to figure out her place in life. It's rare to see a character like this pulled off so believably, but Dreamfall really brings her to life in some interesting ways. 

Cyberpunk therapy!


Your time with her is spent living through an average day in her futuristic life; you see your therapist, visit your boyfriend, put in a quick shift at work, and engage in your current hobby, campaign work. This may not sound like the most exciting series of objectives to ever grace a video game, but it serves a purpose. Along the way you are introduced to a wide array of striking characters and you start to see the relationships and conflicts they share. You also get a sense of a larger world out there and the political wranglings that control the lives of the citizenry.

This is your boss, Mira. She's a real asshole

The strength of Dreafall's writing is really its greatest selling point; there are just so many small encounters that will stay with you for some time to come. Whether it's the tense conversations with your boss Mira, the jovial excitability of your campaign manager Reza, or your attempt to find purpose for Shitbot (yes, Shitbot) to save him from the scrap heap, there are plenty of memorable interactions to be found in Dreamfall Chapters.


Nothing like a little political vandalism

Falling for you!


In conclusion, if you appreciate games with great stories and characters, you can't go wrong with Dreamfall Chapters or The Fall. Picking them up now gets you in on the ground floor for more fantastic gaming experiences to come from both of these brilliant series, and it's just great to know that projects like these can get made in this day and age. So, if you're an adventure game fan, or just a fan of well made indie games, show your support and pick up one or both of them today.


Dreamfall Chapters is on Steam right now for $29.99, which gets you all of the upcoming chapters as well as the one available today!

Tuesday, July 22, 2014

The Butchers of Arizona



Wastleland 2 is set to officially release next month for the PC, but has been in Early Access for some time now, which is where I first encountered it. The project began on Kickstarter and has been moving steadily towards completion ever since. I've played it on and off after each update just to see how the game has evolved and I must say that it appears to be coming along nicely!

History




The original Wasteland was released in 1988 and it is the precursor to the Fallout franchise. In fact, it was made by the same developer, Interplay. Following the success of Wasteland as well as a few of their other games(like The Bard's Tale series), Interplay found that they had enough money to begin publishing independently. However, since Wasteland was published by EA, they didn't own the rights to the franchise. Rather than spend a bunch of money to buy the rights to their own game, the team at Interplay opted to take the lessons learned from making it and apply them to a brand new game. Thus, the Fallout franchise was born.

Unfortunately, the years were not kind to Interplay following their success in the late 80s and early 90s. The company eventually shut down, with the rights to Fallout famously being bought by Bethesda Softworks. The rights to Wasteland were eventually acquired by inXile Entertainment, a company founded by Brian Fargo who was one of the leads on not only Wasteland 1, but all of the early Fallout games as well. Fargo had left Interplay to found inXile some years before their closure.

In early 2012 they took the project to Kickstarter, asking for $900,000 in funding. By the time pledging closed the game had received $2,933,252, easily making it one of the most successful video game Kickstarters ever. Fargo and his team have been diligently releasing updates and generally keeping fans in the loop ever since as the project has moved forward.

I'd say there were a few more people interested in the game than they thought.

Story

So, the setup for the Wasteland universe is this: In the late 90s a larger meteor shower set off hostilities that had been brewing between a number of different countries for years. When the meteorites fell, a few nations assumed they were being nuked by their enemies, and they launched their warheads in retaliation. This misunderstanding would spell the end for the world as we knew it. The nuclear holocaust wiped out most of the world's population and destroyed much of its plant and animal life while mutating many of its survivors into horrible abominations that plague the Wastes to this day.

A group of US Army engineers who were stationed in Ariziona when the bombs began to fall took over a newly-built federal prison in the area in hopes of surviving the fast-approaching apocalypse. They kicked the prisoners out and eventually invited a few survivalist communities to join them once the dust had settled. This group would go on to form the Desert Rangers, self-proclaimed protectors of the Arizona Wasteland. Meanwhile, many of the exiled prisoners that managed to survive in the Wastes went on to form Raider gangs that would become the bane of every honest person trying to eke out a living in the harsh new world.

Ultimately, at the end of Wasteland 1, the Rangers led an assault on the local Cochise military base to destroy a rouge AI. This AI had designated humanity as its enemy for some unknown reason, and it had begun producing robots to hunt and kill any humans found surviving in the Wasteland. In the end the Desert Rangers defeated the Cochise AI, but suffered heavy losses in the process.

Wasteland 2 takes place 15 years after the first game, but you don't need to know anything about what happened there. The new game does a fantastic job of dolling out the backstory as you go along; there's ample opportunity to ask the Ranger vets about the old days and how they came to be. The Rangers have spent the last decade-and-a-half shoring up their numbers after repurposing the Cochise military facility into their new base of operations. And now it's time for the Desert Rangers to reestablish themselves as the law in Arizona.

Always respect General Vargas, he's your main line of communication as you traverse the Wasteland.

You play as a squad of brand new recruits, and your first task is investigating the death of a veteran Ranger named Ace. You're told that he was sent to install some signal boosters so that Ranger HQ could more clearly pick up a series of unknown radio broadcasts they've begun receiving. The massive radiation clouds in the area have begun to recede, allowing for radio signals to travel farther and even people are beginning to venture further out than they'd been able to since the bombs dropped..

Your mission is to finish the job Ace started and find out who killed him. I don't want to give too much away, but I will say that you're going to have a lot more to deal with than just a few sporadic groups of Raiders and mutants.

The game does an outstanding job of creating a grounded world with believable characters and interesting scenarios. It also strikes a decent balance between drama, mystery, and even comedy to keep things fresh as you explore the world around you.


Gameplay Impressions

The first thing you will do in Wasteland 2 is create your 4-member party of Desert Rangers. These will be the most important choices you make when starting a new game; the skills and attributes you choose will greatly affect how and even if you can solve certain scenarios. 

You can choose from a list of pre-made characters with all of their stats and skills already assigned:


Big Bert don't take no sass from nobody.

You can edit these character's if you'd just like to make a few adjustments, or you can create your own, fully customized characters from scratch, assigning all of their skills and attributes as you see fit:

Needless to say, you'll have a lot of choices to make.

The sheer number of options you have to choose from can be quite intimidating. This is as it should be, however, since the choices you make here will determine you effectiveness in the game to come.

You will also have access to a vast array of options to customize the look of each of your Rangers. You can even type up your own backstory for them and then save the character off to be used in subsequent playthroughs.

With the character creator, you'll be able to make the Wasteland weirdo of you dreams!(or nightmares)

Having a balanced and versatile party is key to success in Wasteland 2, and the game will not hold your hand! Didn't bother to give anyone the "Field Medic" skill? Then you won't be able to use any of those first aid kits your find. The only person with the "Surgeon" skill went down in the last fight? Well, now there's nothing you can do but swear vengeance as you watch them bleed out. And death is permanent in this game. So now, that character is gone forever and you've got to pull a replacement from the new recruits back at Ranger Citadel. You can recruit other companions for an extra hand in combat, but these characters will never be full-fledged members of your team and can even go rouge in the middle of a fight and throw off your careful planning.

Wasteland 2 drops you right into the thick of it and the game expects a lot from you. However, if you have an appreciation for the PC RPGs of old like Baldur's Gate or the new wave of savage games like Dark Souls, then W2 will definitely scratch that same itch.



The game's combat has you spending Action Points to do everything from moving, to shooting, to using items. Managing your AP effectively can mean the difference between life and death, so every action requires a great deal of thought so that you don't screw yourself over in the middle of a fight.



Nearly every battle feels like a real threat; nothing can be taken lightly. If you do you will find your squad hurting in a bad way, very quickly. This lends W2's combat a highly tactical feel, and the satisfaction you get from making it through a particularly tough encounter is very rewarding. It's that sense of accomplishment that really pulls you through the game. The team at inXile have created a very addictive formula that can keep you playing for hours on end.



Conclusion

With the finished product just on the horizon my anticipation is at a fever pitch. I can hardly wait to see what the full game has in store for me and I hope that this article has gotten you excited too. Wasteland 2's success could be instrumental in continuing the recent resurgence of computer RPGs that respect the player's abilities and truly challenge them to beat it. Keep an eye on Steam for the final release, the Early Access version is currently available for $60 and includes some cool extras(like a copy of the original Wasteland), but the developers have said that the final version will likely be priced lower than that.

Happy hunting Rangers, and I'll see you in the Arizona Wasteland!

Sunday, June 30, 2013

A Time of War

E3 Press Conferences



E3 took place earlier this month and I was planning to post something during or shortly afterward but, unfortunately, the stomach flu and some other things prevented me from doing so. However, I'm kind of glad because so much has changed since the show that it's worth talking about it all at once.

Leading into E3 all eyes were on Microsoft and Sony to see what further details would be released about their upcoming consoles, the Xbox One and Playstation 4. Microsoft had been catching a lot of flak for some of their policies regarding the Xbox One. Specifically the restrictions they would be placing on used games and the requirement of having to take your console online once every 24 hours to prevent yourself from being locked out of playing games.

That's "sic" yo!


People were looking for Microsoft to justify these restrictions by explaining how these policies would be a positive thing for customers and by showing some amazing, exclusive games for the system. During their conference, Microsoft seemed to have a rather stand-offish attitude about the whole controversy and simply restated their policies and assured everyone that THIS is the future. They also announced the price: $499; a bit steep, but not outrageous for a brand new console and certainly not the "$599 US dollars" announcement that made a joke of Sony when they announced pricing for the PS3 years ago. They did show a few interesting games, but we'll get to those in a bit. Overall MSoft's E3 press briefing felt just as scripted and awkward as most of these conferences do.

For your consideration

Later that night was Sony's event. Everyone was interested to see what they had to say about the PS4 coming on the heels of all the backlash that Microsoft had gotten. Most people expected them to follow suit with Microsoft and announce similar used games and internet restrictions.

Oh how wrong we were

Sony started out simply enough by stating their continued commitment to the PS3 and Playstation Vita, which is expected from this type of conference. However, after they got past all of that is when the bombs began to drop. The first huge moment was when they announced that their policies regarding used games would remain the same as they are now; i.e., you can trade or give any game to a friend or sell it back to a retailer without any extra cost or hoops to jump through. This was in direct contrast to Microsoft's policies and was a slap in the face of what they were trying to do. And, just to twist the knife a little more, following the show Sony released this OFFICIAL video regarding used games:

We cordially invite you to suck it, Xbox

Keep in mind, this isn't some fan made video mocking the Xbox One; those guys are big shots in Sony's American and Japanese game divisions who were on stage making announcements about the Playstation 4 themselves.

As if this wasn't big enough, Sony went on to announce that the PS4 would NOT require an internet connection for games that have single-player components. Not once a day, not once a month, not EVER.

The floor was already littered with the jaws of onlookers, but Sony wasn't quite finished yet. Jack Trenton, President and CEO of Sony Computer Entertainment of America (SCEA), took the stage to announce the price of the console: $399. A full $100 less than the Xbox One; the final bomb had been dropped, and it was a doozy.

Please excuse me while I blow your mind.

How could Sony afford to undercut Microsoft by that much? It's since come to light that they did it by removing the Playstation Camera(Their equivalent to the Kinect) from the standard PS4 package. This is a brilliant move in some ways but ultimately dooms the PS Camera to being just a niche product that most people probably won't own, but that's a topic for another time.

The Aftermath

Microsoft was understandably shaken by the moves made by Sony and they struggled for the rest of the show to explain how their way would ultimately be better for the consumer in the long run. This led to some pretty embarrassing moments like this one where Don Mattrick, the man leading the Xbox One charge, basically told the world that if you don't have a constant internet connection then you're not the type of person that we're selling this new generation to.

No internet? What are you, a savage?

Ouch. Microsoft spent the rest of E3 getting absolutely slammed in the media and on the internet for their attitude and policies. And it was reflected in the pre-order numbers where the PS4 was outpacing the Xbox One by at least 3:2, if not better in some regions.

You could almost hear the death bell tolling for the Xbox One even with months left before launch, but then something remarkable happened.

The "Xbox 180"

Just days after E3 ended Microsoft announced that they heard their customers speaking and that they were officially changing their previously stated policies for the Xbox One. The console will only require an internet connection once during the initial set-up, and there will be no restrictions on used games.

Despite all of the bad press, this was still an unexpectedly dramatic move for Microsoft. The idea of a company completely changing course months before their proposed product is even in stores is simply unheard of. It was an undeniably smart move, though. This change in course shows that they are listening, at least to a certain extent, to their customers and are willing to adapt to what the public wants.

Uh, hey, you guys remember all that shit I said? Yeah just forget about like half of that.
But will this move be enough to save the Xbox One in sales this holiday season? Only time will tell, but in a way it feels like it may be too little, too late. A lot of people had already put in their pre-orders for PS4s before MSoft corrected themselves, and a lot more people still feel burned by the attitude and arrogance that the big M has shown over the past few years.

Personally, I've owned both of the previous Xbox systems, and I'd love to carry my profile and achievements over to the new one, but I can't help but feel weary about the whole situation. What happens if Microsoft backpedals and reintroduces these unpopular polices a few months after launch? What happens if most gamer migrate to the PS4 and the Xbox One is a commercial failure and is discontinued after a few years? I owned a Sega Saturn and a Dreamcast; so I know what it's like to be on the losing team. I'd hate for it to happen again.

Games, games, GAMES!!!

Ultimately, at the end on the day it'll all come down to games. Whoever has the better, more interesting exclusives will rule the day this console generation. Then again, who knows, most games are coming to both platforms so maybe they can coexist and continue providing healthy competition for one another. Here's to hoping!

As far as the games of E3, that'll be the topic of my next blog. Until then, Game On!

Sunday, May 26, 2013

The Xbox One

After a far-to-long hiatus, The Mottman Prophecies is back and this time it's going to be about my reaction and thoughts on the Xbox One.


Xbox One-The Reveal















Just under one week ago Microsoft held a press conference to finally announce their next console, the Xbox One. There have been a variety of reactions since the event, but it seems like there is a lot of negativity surrounding the console and Microsoft's plans for the future of gaming. I've been mulling over the details from the conference, as well as those that have come to light since the show, and I'd like to take some time to express my thoughts on the biggest talking points that everyone's been focused on.


The Name





















One of the biggest points of debate surrounding MSoft's new console before it's announcement was what it would be called. Don Mattrick, President of Interactive Entertainment for Microsoft, savored the moments leading up to the reveal before finally announce the name, Xbox One. And honestly, I'm not a fan. "Xbox One" simply doesn't grab me the way the name "Xbox 360" did. I understand the thought process; they want this console to be your One stop for all your home entertainment needs, but the name just isn't very striking.

"Xbox 360" was a brilliant name for it's time. Microsoft was a generation behind Sony in the console wars and calling it the "Xbox 2" would've immediately made it sound inferior to the Playstation 3. So the name "Xbox 360" allowed them to level the playing field with Sony by using the number 3, and the number 360 brings to mind cool images of extreme sports and energy drinks. It also implies that the console would be a well rounded machine since 360° makes a full circle.

Some thought they'd continue down the road of the Xbox 360 and call it the Xbox 720. I would've been fine with that decision, but I understand them not wanting to continue with that line of numbering since it would eventually lead to ridiculously high numbers that would quickly become meaningless. But the name Xbox One almost sounds like a step backwards for the company as a whole.

There were a few other names floating around the rumor mill, the two most popular of which were "Xbox Infinity" and "Xbox Fusion". Infinity would've been a cool name for the console and they surly could have done some interesting things with the infinity symbol(∞) in their marketing efforts. Now, Xbox Fusion was my favorite rumored name and I was really hoping they were going to use it. Fusion is just a very cool word; it sounds high-tech and brings to mind images of mad scientists performing crazy experiments in a lab, with explosions! But alas, it was not to be.

My final concern with the name "Xbox One" is it's potential for brand confusion in the future. It may not affect us now, but a few years down the line, whenever you're talking about the history of Xbox, you may need to constantly clarify whether you're speaking about the Xbox One, or the original Xbox. It's been commonplace to refer to the original Xbox as the Xbox 1 because of Sony's naming convention for their Playstation consoles. Now Microsoft has tossed a wrench into the gears with the name of their upcoming machine.

However, all of the concern over the name is probably going to amount to nothing in the end since the name of a console doesn't necessarily have any bearing on it's success. I remember thinking the name "Playstation" sounded pretty stupid when I first heard it. It sounded like a baby's plaything; some sort of bouncy contraption an infant can sit in and grab at plastic monkeys and giraffes to entertain itself while the parents take a much needed break. But the Playstation was a massive success, it established Sony as a true powerhouse in the video game industry and the brand name lives on today.

That wasn't the case with the Atari Jaguar which had arguably the coolest sounding name of any video game console. The Jaguar was an embarrassing flop and it spelled the end for Atari as a console manufacturer. The Jaguar failed because the console itself was shit, the Playstation succeeded because it wasn't shit. So, no mater how much stink is raised about the name of the Xbox One, it's success is going to depend on important factors beyond what words are stamped on the casing.

One of these was a MASSIVE failure...


The Games(or lack thereof)

One of the biggest complaints coming out of the Xbox One press conference was how much time Microsoft spent talking about television and the other features of the console and how few games they actually showed.

When Sony had their Playstation 4 press briefing a few months ago it was all about games; they showed triple-A titles, indie titles and generally focused on what gamers wanted to see from them. Sony seemed to "get it". They made it clear that they understood where they'd gone wrong with the PS3 and were making a concerted effort to right the ship. 

Microsoft talked about television... a lot. Then they showed a fairly nonsensical trailer for a new game being made by Remedy(Max Payne, Alan Wake), had EA talk about their sports franchises, and ended the conference with a look at the new Call of Duty game, Call of Duty: Ghosts. Microsoft promised 15 exclusive game for the Xbox One in it's first year, which is a great bullet point. However, just how many of those games are going to be "technically more than a tech demo" for the Kincet, remains to be seen.

Now don't get me wrong, I was a big fan of Alan Wake and I'm very interested to see what Remedy does next, but that trailer showed me nothing and didn't excite me at all. But EA showing sports games? Did we really need that? Of course those franchises are coming to the new consoles and of course they're going to look prettier that last generation's games. How about showing me some new IPs or sequels to more interesting IPs that I would actually give a shit about. 

I have similar feelings about them showing the new Call of Duty, but I understand. It's the biggest franchise in gaming right now and it has been particularly successful on the 360. It was a big deal for them to have Activision there and be able to announce exclusive content for the Xbox One version of the game. But did we need to end the whole show with that? Why not end it with a trailer for one of the "15 exclusive games coming in the first year" that they mentioned? Even it was just a teaser trailer, it would've at least left us something more interesting to talk about than "Hey, there's a new Call of Duty."
With all that said, I'm hoping that they were just saving the games for E3 since they waited until just 3 weeks before the big show to announce their console. Hopefully they simply wanted to get all of the bussinessy talk about television and fantasy football out of the way now so that they can really impress with non-stop games at E3(*fingers crossed*).


Used Games


Oh boy, Microsoft really stepped in it here. One of the most heated rumors about Microsoft's new console before the announcement was whether or not it would lock you out of playing used games.

I almost never buy used games. This is because I know that retailers such a Gamestop will often only reduce the price of the game by $5 or $10 and they keep 100% of the profits. None of the money goes to the people responsible for making the game(the developers and publishers), and when I buy a game I want to make sure that I'm supporting the people who created it. 

So I understand the attempts by publishers to incentive people to buy the game new or to at least create a way that they can get something from the sale of a used game. That's why the implementation of Online Passes made sense to me. If a person bought a used game and wanted to access any of it's online features they'd have to pay and extra $10-$15 that would go to the publisher/development studio. Gamestop gets it's money, the game makers get their money, everyone's happy. However, not long before the big Xbox conference, EA announced that it would be discontinuing Online Passes for new games. I didn't understand why until news came to light that, whenever you put a new game into an Xbox One, it will register that game to your Xbox Live account and that game will no longer be playable on any other Xbox One unless a person pays a fee to unlock the game.

I Suddenly understood EA's decision to get rid of Online Passes. The new consoles(or at least the Xbox One) will have built-in features to "deal with" used games. I fully understand why Microsoft would try something like this but I have real concerns about it's potential to alienate not only games, but also major retailers such as Gamestop. Let me be clear; I have no love for Gamestop. They're a terribly corrupt corporation that takes advantage of people with shady sales tactics and will stop at nothing to increase they're profits. However, they ARE the largest games retailer in the world, and if Microsoft pisses them off we could easily see them forcing the Xbox One into the backseat while they push the PS4 to every customer who walks through their door. This could heavily influence how this next generation of consoles will play out. Unless Sony has similar plans for handling used games, it would be wise of Microsoft to not get on Gamestop's bad side.

The mixed-messaging about how used games would be handled following the press conference didn't help matters either. First we heard that there would be a fee associated with used games, then Xbox support denied it, then Major Nelson came out and gave what may have been the most honest answer: as simple "We're not sure yet." If anything, Microsoft should've had all of their ducks in a row before anything was said about this issue.


The "Always Online" Debacle


The other big rumor preceding the Xbox One's announcement was whether or not it would require an always-online internet connection. This quickly became a huge point of contention for people when speculating about the new console. Not every gamer has a good or consistent internet connection and some don't have one at all. What about people on military bases who have very limited or no access to the internet? Would these people be completely shit-out-of-luck when it came to the new Xbox? 

One thing was certain: Microsoft needed to be clear and concise about this issue. They weren't. Microsoft needed to take a stand one way or the other. They didn't. Instead, what we got was a coy statement that "The Xbox One doesn't require an always-online internet connection, but it does require an internet connection." 

After some back-and-forth and a lot of debate, Microsoft's Phil Harrison stated that the console doesn't require a connection at all times, but it does need to be connected once every 24 hours at least, which may as well be an always-online requirement for gamers who don't have access to the web whenever they want it.

One big question that I haven't seen addressed yet is how the registering of new games will work without an internet connection. As I stated before, the first time you put a new game into your Xbox One and sign in, the console will register that game to your Xbox Live account. So, does that mean that the console WILL require a connection the first time you put a disc in the tray? If your console isn't connected and you try to play a new game, will it simply not allow you to play until you establish a connection to Live? This is a serious question that I haven't been able to find an answer for, but hopefully we'll be getting more answers soon.


Final Thoughts

Now, I know that my attitude throughout this blog has seemed pretty negative, and it has been. But I don't want to be misinterpreted. I'm a big fan and supporter of the Xbox brand, and I have been since the Xbox 1(oops, there I go, I mean the original Xbox) and I want the Xbox One to be a roaring success for Microsoft and gamers alike. I've owned other consoles, like the PS3, but it mostly sat collecting dust as I played most new releases on my 360. But I simply can't ignore my feelings about some of the decisions that Microsoft has made and how they've handled a lot of the confusion that their lack of consistency in messaging has caused.

But with all of this behind us, we must now look forward. E3 is just a few weeks away (June 11th-13th) and we are sure to learn a great deal more about not only Microsoft's new console, but Sony's as well. We're guaranteed to see games that are going to blow our socks off, games that are going to get us hyped for the new consoles.

So, with that my friends, I encourage you to take a "wait and see" approach. Wait and see what new details come out of E3(Prices, anyone?). Wait and see what games, specifically the console exclusives, are revealed. Wait and see where your hearts and minds take you, and start putting some cash to the side so that you'll be ready to go, this holiday season!

-Jeff Mott